Home / Work / TongitsHub
Product Design B2C · Gaming Philippines 0→1 to Scale

Redesigning TongitsHub's App Experience

How we revamped the core app interface to keep players engaged — successfully driving up retention and average session times.

TongitsHub app redesign — hero collage of the new landscape home screen
My RoleDesign Head, TongitsHub
Team1 Junior Designer · 2 Developers · 1 Animator
ObjectiveImprove retention & session duration
LaunchedMVP Nov 2025 · Redesign 2026

TongitsHub launched in November 2025 as an MVP to validate demand for a Tongits-focused, free-to-play gaming platform in the Philippines.

The Problem

The demand was clear: we acquired a healthy user base and proved the market hypothesis. But the next challenge was experience. Users were coming in, but not staying long enough. Retention and average session time were below the level needed to justify moving from MVP to a full-scale product investment.

My Read on the Problem

Before starting formal research, my working hypothesis as Design Head was that this was not a content or feature problem, but an experience-fit problem.

Users were not dropping off because Tongits was weak as a game; the format was already proven and loved. The issue was that the app experience — especially on opening — did not match what users had come to expect from years of using competitor Tongits apps.

So instead of jumping into quick fixes like faster loading, more bonuses, or small UI tweaks, I decided to commission proper research to validate this theory before investing design and engineering effort into a solution.

Portrait versus landscape orientation comparison for the app experience
To structure the investigation, I led the project using the Double Diamond framework — Discover, Define, Develop, Deliver. Widen first to understand the real problem, then narrow to a single, well-justified solution.
Double Diamond framework applied to the TongitsHub redesign
The Double Diamond framework — Discover, Define, Develop, Deliver

How We Conducted the Investigation

1. Discover

As a design team, we built the research plan from the ground up and took a highly hands-on approach to the user interview calls. This wasn't a brief we simply handed off; our core team was directly in the room — or on the line — engaging with our users.

Track 1 — Qualitative User Research: What the Players Told Us

We conducted a qualitative study of 20 players across Metro Manila, Cavite, Bulacan, Cebu, and nearby provinces using direct user interviews and behavioral tracking. Instead of relying on dry, synthesized data, we jumped on the calls ourselves to hear the players' raw, unfiltered thoughts.

"I already know how to play Tongits on my phone."
Users already knew Tongits from competitor apps, so familiarity mattered more than reinvention.
"This is how I unwind after work."
Most play happened after work, for 30–45 minutes, so the experience needed to feel engaging and premium.
"If it looks shady, I'm out."
Users judged safety within seconds, making polish, clarity and visual quality critical.
"Make it feel like a game with friends, not a casino."
The tone needed to feel social, fun and community-led — not transactional or gambling-heavy.

Track 2 — Competitor Benchmarking

To understand the mental models our players already possessed, we conducted a targeted visual and UX audit of the most popular Tongits apps in the Philippine market — Tongits Go, ZingPlay Tongits and Tongits Club.

Competitor benchmark of leading Tongits apps in the Philippine market
Competitor benchmark — every major Tongits app was landscape-first

The finding was unambiguous: every major competitor was landscape-first. Not a majority — all of them. This told me the issue wasn't a matter of taste; it was a market standard that TongitsHub was failing to meet.

2. Define → Decision — The Call We Made

Our research surfaced a laundry list of possible issues — onboarding friction, trust signal gaps, layout problems, and aesthetic disconnects. But our job as a team wasn't just to collect findings; it was to prioritize the highest-leverage fixes.

We made the strategic call to tackle two foundational pillars simultaneously: fixing the homescreen orientation and drastically upgrading the visual richness. We needed to be at par with the competition and deliver exactly the immersive, vibrant experience our users expected.

Why we prioritized this dual-approach over smaller, isolated UI tweaks:

3. Develop — Leading the Design & Build

Once the direction was approved, I first translated the research findings into clear design principles before moving into execution.

The redesign was guided by two core principles:

Design for accessibility
Keep the experience familiar, easy to scan and simple to start playing.
Design for delight
Make the home screen feel rich, lively and rewarding from the first open.

We began with a card sorting exercise to identify what should appear on the home screen and how it should be prioritised. This helped us define the right hierarchy for game entry points, rewards, wallet actions, navigation and promotions.

We then moved into wireframes to establish the landscape-first structure, followed by high-fidelity designs where we brought in richer visuals, stronger character presence, clear action zones and an engaging lobby experience.

My role through execution:

Final Designs

Final landscape-first home screen designs for TongitsHub

4. Deliver — Shipping It

Once the final designs were approved, we prepared the work for development handoff and made sure the engineering team had enough clarity to execute without ambiguity.

The Figma files were shared with the engineering lead, including final screens, user flows, interaction states, component behaviour, and key visual references. We also documented the core experience principles behind the redesign, so the build stayed aligned to the product intent and did not become just a screen-by-screen implementation exercise.

Since the redesign was a major shift from the MVP experience, we planned the release as a controlled experiment. The updated home screen was first rolled out to 10% of users, allowing us to validate the new direction, observe early behaviour, and reduce risk before considering a wider rollout.

The Outcome

I would love to share the specifics, but data confidentiality guidelines prevent me from disclosing the exact figures. That said, I am pleased to report that the new flow performed exceptionally well — a clear signal that the landscape redesign successfully closed the experience-fit gap identified during research.

Outcome of the TongitsHub redesign

What This Taught Me as a Design Leader

Interested in working together?

Get in Touch